REF-615 · Phomsoupha & Laffaye, 2015 · Sports Medicine, · Paper

Badminton is very-high-intensity intermittent

7 s rallies, 15 s rests, 31% effective play, average HR above 90% HRmax; 60–70% aerobic / ~30% anaerobic (mostly alactic), plus lunge-jump and visual demands

C+thin evidenceMeasured on recreational to world-class athletesWritten before October 2026, being re-checked

Key Findings

Temporal structure = short, high-intensity actions: a typical rally of 7 s, rest of 15 s, effective playing time 31% (roughly 1:2 work:rest).
Highly demanding: average HR over 90% of maximal HR.
Energy supply during a game: 60–70% aerobic and approximately 30% anaerobic, with greater demand on the alactic than the lactic anaerobic system.
Players are generally tall and lean with an ectomesomorphic body type; the shuttlecock's atypical trajectory drives specific lunging and jumping movements and powerful strokes with a specific movement pattern.
Badminton players are visually fit — picking up accurate visual information in a short time.
Five events (men's/women's singles and doubles, mixed doubles), each needing specific technical, control and fitness preparation; 200 million adherents worldwide, Olympic since 1992.

Practical Application

The review's match profile — 7 s rallies, 15 s rests, 31% effective play, average HR above 90% HRmax with 60–70% aerobic and ~30% mostly alactic anaerobic supply — means conditioning for repeated near-maximal bursts on incomplete recovery, with an aerobic base to sustain them across a match; long lactic efforts are not the sport's signature.
Lower-body power + eccentric/deceleration strength (lunge patterning, split-squat/jumps, landing mechanics) for the review's lunge-and-jump movement pattern — coverage + knee/ankle protection.
Overhead-shoulder resilience (rotator-cuff/scapular — REF-618) given stroke volume (not from this paper; the base's own practice).
Reactive agility off visual cues (opponent/coach/light), not only cone patterns — the review names visual fitness as a player attribute (open-skill sport; Paul/Gabbett/Nassis 2015).

Limitations

Narrative; values depend on caliber/sex/singles-vs-doubles; reaction-time evidence mostly cross-sectional.
How this entry was checked and changed
Why this level

regraded 2026-09-27 from C: narrative review without systematic method (rubric C+)

Content correction 2026-09-27
"rallies ~5–7 s, rests ~10–15 s, work:rest 1:1–1:2, effective play ~30–50%" -> the abstract gives 7 s / 15 s / 31%.
"HR often >85–90%" -> average HR over 90% HRmax; "strongly anaerobic (elevated lactate)" -> ~30% anaerobic, mostly alactic rather than lactic.
Removed "elite men VO₂max >60" and "smash = fastest projectile": not in the abstract. Level C -> C+; Tier "mixed" -> Tier 1-5.